Blood Imp
Some Imps grow stronger, bigger and more violent. That leads people to call them ‘Blood’ Imps. They can even be a menace to an lonely experienced fighter if he or she is alone.
Information
Advances from: | Imp |
Advances to: | Gutwrencher Imp |
Cost: | 22 |
HP: | 54 |
Movement: | 5 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Blood Imp |
Abilities: |
Attacks (damage - count)
claws melee | 7 - 4 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | -10% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 30% | |
Flat | 1 | 50% | |
Forest | 2 | 70% | |
Frozen | 3 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 50% | |
Village | 1 | 70% |